Post by Light08 ✩ on Oct 27, 2020 1:03:11 GMT 1
We might have released our most recent major update just in the beginning of this month, but that doesn't mean we've forgotten about our annual Halloween Update.
Two major updates in one month is quite the record, isn't it?
We've been hard at work to bring you a spooky update just in time for Halloween.
Granted, it might not be as big as our previous Halloween Updates since we've released a massive update just a few weeks ago, but we still hope you'll enjoy the treats we've prepared for you!
The Halloween event ends on the 16th November.
Update Changelog
- Added a brand new Halloween campaign:
- Earn up to 27 Pumpkin Baskets filled with goodies including older Halloween items
- Earn 5 new and exclusive Halloween items, including a new pet
- Campaign duration is endless, as long as players own the Pass
- Campaign Pass is available for the next 3 weeks. Limited-time!
[li]A new Timed Event is now out! Complete all tasks within the next three weeks to earn the exclusive Nightmare Bob Outfit[/li]
[li]Added a new pet to the store: Crewmate[/li]
[li]Updated Transmutation System to allow furnitures to be transmutated into higher grade furnitures[/li]
[li]Pumpkin Baskets have been updated with 2019 Halloween items[/li]
[li]Common and Uncommon Quest Rewards were replaced with Pumpkin Baskets for the duration of the Halloween event[/li]
[li]Added even more hats to Building Hats plugin[/li]
[li]Added even more projectile effects + custom projectile models for /proj command![/li]
[li]Added & updated maps[/li]
- NEW: dr_manor_a4
- NEW: supernatural_castle_v6a
- NEW: szf_black_lagoon_v1
- NEW: trade_madagascar
- NEW: vsh_aaaaa_b1a
- NEW: vsh_void_a1f
- Updated tm_stadium to it's spooky variation!
- Updated dr_paradoxal_b9 to dr_paradoxal_b10
- Updated szf_turtle_attack_v6b to szf_turtle_attack_v6d
- Updated szf_turtle_defense_v2 to szf_turtle_defense_v2b
- Updated szf_pen15_v14b to szf_pen15_v15a
[li]Reduced RTV cooldown on start of the map from 300 seconds to 120 seconds[/li]
[li]Reduced map time from 20 minutes to 15 minutes for battle_n64skyscraper and changed karts to feel smoother to use than before[/li]
[li]Increased voting cooldowns for gamemodes that have smaller map pools[/li]
- Friendly and Competitive modes remain having no cooldowns
- Slender Fortress, Combat Surf, Deathrun, Dodgeball, VSH, Payload/STT and Smash Fortress remain at a 3 maps cooldown
- Minigame Gamemode is an exception to this change and is also set to remain at a 3 maps cooldown
- Prophunt Redux, Fortwars and Glass Attack now have a 5 maps cooldown instead of 3
[li]Enabled hidden VSH bosses & modifiers[/li]
[li]Nerfed spy cloaks & tide turner in Deathrun[/li]
[li]You can no longer push teammates in Minigame Gamemode maps[/li]
[li]Minor map changes & deathrun weapon attribute changes[/li]
[li]DFS Map Pack has been updated once again[/li]
[li]Fixed and re-enabled Slender Fortress[/li]
[li]Fixed plugin related server crashes[/li]
[li]Fixed kart values not being set properly for dr_playstation_final[/li]
[li]Fixed Scout being able to double jump in Deathrun[/li]
[li]Fixed accelerate/airaccelerate not being set properly in certain gamemodes[/li]
[li]Fixed several Allowance plugin exploits[/li]
[/ul]