After realizing people had chanted about bringing back Wintervalley for a while while nobody actually did suggest it (as of current knowledge), I could not help myself on suggesting an oldtime favourite map on DFS to make its grand re-entry on the map list after years of people saying it should be brought back. And frankly, this map entered its final stage a while ago, so I'm genuinely surprised a lot of people didn't suggest it ages ago.
After realizing people had chanted about bringing back Wintervalley for a while while nobody actually did it (as of current knowledge), I could not help but want an oldtime favourite map on DFS to make its grand re-entry on the map list after years of people saying it should be brought back. And frankly, this map entered its final stage a while ago, so I'm genuinely surprised a lot of people didn't suggest it ages ago.
I think it was removed originally due to the fact that the map either conflicted with certain plugins on our server or the map just didn't work in general anymore. Regardless, I'd love to do some testing to bring this back.
OK, I've updated the update. dm_flood2_boost is ready to go. Here's a list of the main changes over the _plus version.
- The agility and cloak buffs have been removed and critboosts are only awarded to a team's cappers once that team has capped the point 3 times. This should continue to incentivise roaming to other areas of the map without inducing a complete clusterfuck. - An attempt at some actual optimisation. - Some minor adjustments to the layout and clipping. - Adjusted the flooding logic so the severe flood now has a slightly higher chance of occuring with every new flood (1/5, from 1/10). - A drastic improvement to the positioning of func_doors and their associated props at Light's request.
Thank you all again for giving dm_flood2_plus a shot and providing your constructive feedback. I hope this is more to the community's liking.
Heyo. I've got another update here, this time for dm_towerleap. This remake has an updated layout, new visuals and functioning elevators both around the map and for the control point itself, which moves between two floors upon capture.
If you have any suggestions or feedback, feel free to DM me on Discord or post in the DFS creations-art-learning channel!
I've just released a follow-up to dm_towerleap_update, now named dm_towerleap_v2! The main changes are revised elevators, layout tweaks, some extra detailing and most importantly...