Post by Dispenz0r on Nov 27, 2018 2:41:53 GMT 1
[*]Updated the Hat Kid playermodels with new features!
[*]Resize menu now goes up to 3.0 in size instead of 2.0
[*]Added a Day 100 milestone reward
[*]Added a new Quest: Collectibles Quest
[*]Added a new Achievement related to the new Boss Battle feature on Stadium!
[*]Hat Kid Skin & Rainbow Paintbrush, Spectral Flame Upgrade, Squash Rockets Upgrade, Sentry Quad-Pumpkins Upgrade and Gourd Grenades Upgrade are now tradable!
[*]Halloween Pet Effects are no longer obtainable for this year
[*]Community Stone level requirement is now 50 instead of 100
[*]Stadium is now updated to version B3E!
[*]Removed the Halloween theme from Stadium
[*]Added Boss Battle feature!
[*]Use various keys to open the gate to an unknown location and survive the upcoming Boss Battle!
(As of now, only the Shadow Key is available, with more to come in the future!)
[*]Updated Snatcher bossfight & stage with improvements, including a proper Health Bar!
[*]Minion phases now scale towards the amount of living participants, rather than total participants.
[*]Added a 5 minute cooldown before a key can be used once a round starts.
[*]Players regenerate health and ammo now upon entering the Boss Battle.
[*]Lowered boss health slightly.
[*]Fixed and added more anti-cheat mechanics.
[*]Added new music to the apartments.
[*]Increased the height of certain rooms where people get teleported to, in order to avoid being stuck on rare occassions.
[*]Fixed various minor aesthetic issues.
[*]Fixed rotating bumper car models in spawn causing issues after some time, resulting in unexpected behaviors.
[*]Fixed players being able to block the lift in the Shadow Realm.
[*]Fixed an incorrect sound codec for the Construction Zone & Boss Battle Arena theme, causing disturbed noises in them.
[*]Fixed collectibles spawntimer not resetting when resetting the map itself, resulting in multiple ones spawning at once.
[*]Disabled abusable RTD effects that can bypass Allowance and Friendly mode
[*]Fixed player attributes not being reset when going from STT to normal gameplay
[*]Fixed server switching off to random maps at the end of the map on SF2 and SZF gamemodes
[*]Fixed koth_gravelstone_event not teleporting to Hell on round end
[*]Fixed a bug regarding trading modules
[*]Updated Sourcemod, optimized the servers and cleared out unused server files
Have fun everyone!
[*]Resize menu now goes up to 3.0 in size instead of 2.0
[*]Added a Day 100 milestone reward
[*]Added a new Quest: Collectibles Quest
[*]Added a new Achievement related to the new Boss Battle feature on Stadium!
[*]Hat Kid Skin & Rainbow Paintbrush, Spectral Flame Upgrade, Squash Rockets Upgrade, Sentry Quad-Pumpkins Upgrade and Gourd Grenades Upgrade are now tradable!
[*]Halloween Pet Effects are no longer obtainable for this year
[*]Community Stone level requirement is now 50 instead of 100
[*]Stadium is now updated to version B3E!
[*]Removed the Halloween theme from Stadium
[*]Added Boss Battle feature!
[*]Use various keys to open the gate to an unknown location and survive the upcoming Boss Battle!
(As of now, only the Shadow Key is available, with more to come in the future!)
[*]Updated Snatcher bossfight & stage with improvements, including a proper Health Bar!
[*]Minion phases now scale towards the amount of living participants, rather than total participants.
[*]Added a 5 minute cooldown before a key can be used once a round starts.
[*]Players regenerate health and ammo now upon entering the Boss Battle.
[*]Lowered boss health slightly.
[*]Fixed and added more anti-cheat mechanics.
[*]Added new music to the apartments.
[*]Increased the height of certain rooms where people get teleported to, in order to avoid being stuck on rare occassions.
[*]Fixed various minor aesthetic issues.
[*]Fixed rotating bumper car models in spawn causing issues after some time, resulting in unexpected behaviors.
[*]Fixed players being able to block the lift in the Shadow Realm.
[*]Fixed an incorrect sound codec for the Construction Zone & Boss Battle Arena theme, causing disturbed noises in them.
[*]Fixed collectibles spawntimer not resetting when resetting the map itself, resulting in multiple ones spawning at once.
[*]Disabled abusable RTD effects that can bypass Allowance and Friendly mode
[*]Fixed player attributes not being reset when going from STT to normal gameplay
[*]Fixed server switching off to random maps at the end of the map on SF2 and SZF gamemodes
[*]Fixed koth_gravelstone_event not teleporting to Hell on round end
[*]Fixed a bug regarding trading modules
[*]Updated Sourcemod, optimized the servers and cleared out unused server files
Have fun everyone!