Post by Afterstormer on Jun 19, 2018 18:18:35 GMT 1
As we all know, DFS has an achievement system that rewards you with all sorts of goodies when you complete them.
But... I have noticed that we are lacking in them, as those two achievements that require you to collect 100 of them and to complete 20 sets are currently impossible to get.
So, how to solve this problem? Simple! We just cram ourselves into a room and brainstorm some ideas for new achievements!
I've got one to start us off:
Healing Novice - (Starting Rank) Healing Apprentice - Heal 30,000 HP (Bronze) Healing Veteran - Heal 70,000 HP (Silver) Healing Master - Heal 150,000 HP (Gold) Healing Supremacist - Heal 500,000 HP (Diamond)
I just thought of this, because it may encourage people to play as Medic more, who (in my opinion) is the most dangerous class if played correctly. It would also be a good idea to only enable this achievement on comp maps, as this can be easily abused in friendly ones.
But yeah, feel free to post any new achievements that you think of in this thread, as it can help make the 100 achievements and 20 achievement sets finally obtainable!
EDIT: I decided to be kind enough and set a template that you can copy and paste to save you time.
Achievement Name - (Starting Rank) Achievement Name - Achievement Description (Bronze) Achievement Name - Achievement Description (Silver) Achievement Name - Achievement Description (Gold) Achievement Name - Achievement Description (Diamond)
If you want to go the extra mile, try coming up with some rewards for completing these achievements!
Last Edit: Jun 20, 2018 21:41:54 GMT 1 by Afterstormer
Comp-wise achievement ideas: Comp Novice (None) - Win 5 rounds of competitive, DB, CP and Payload. Prize: 300 credits. Comp Rookie (Bronze) - Win 20 rounds of competitive on said gamemodes. Prize: 1000 credits. Comp Intermediate (Silver) - Win 30 rounds of competitive on said gamemodes. Prize: 1 Silver Bar, 5 Failed Experiments and 2 Massive Crates #1. Comp Expert (Gold) - Win 50 rounds of competitive on previously mentioned gamemodes. Prize: A Rare Candy, 1 Shining Crown and 1 Gold Bar. Comp Legend (Diamond) - Win 200 rounds of competitive. Prize: A Fossilized Pod #1, A Pod Key and 2 rare candies.
Funny achievements on comp: Kabeem! (None) - Explode 1 player on competitive with the use of Selfdestruct. Prize: 1 Selfdestruct. JC, a bomb! (Bronze) Explode 5 players on competitive with the use of Selfdestruct. Prize: 2 Selfdestructs. WTF BOOM!?! (Silver) - Explode 15 players on competitive with the use of Selfdestruct. Prize: 5 Selfdestructs. Omae wa mou, shindeiru. (Gold) - Explode 30 players on competitive with the use of Selfdestruct. Prize: Oh look, 8 Selfdestructs. I'm NUCLEAR, I'm WILD. (Diamond) - Explode 50 players on competitive with the use of Selfdestruct. Prize: 20 Selfdestructs.
I like this thread. It's not like I needed ideas anyway...
Also the idea of making these two achievements impossible is due to the high chance of getting new achievements in the future. I don't want to make them too easy by adding 50 achievements while you only need to finish 10. The goal is to have around 90%+ achievements completed to earn these two.
That being said, I can already tell you that at least one new achievement is on the way.