A few days too late, but I was on a hiatus as some might have noticed.
Updated map to b1b, including a few fixes and overall map stability improvement. From what I heard it doesn't crash anymore, which is good. Should there be more issues, please report them here or in private chat. Thanks.
Might or might not find its ways in _b2. All depends on how much Source / the compiler can handle. But chances are good.
I've been working on a dynamic environment/world system for one of my Team Fortress 2 maps. Even though the day/night cycle is technically not legit supported by the Source Engine, it's possible. I'm still experimenting and trying to tweak it as well as possible, but this is the result so far.
Mechanics: Day / Night cycle - Switches between a day & night theme depending on time. Planned are 24 minutes for a whole day. Dynamic Holiday Theme - Depending on the holiday mode in Team Fortress 2, the map switches its theme. Shown in this video is the normal & smissmas (christmas) theme. Also planned are Halloween & Full Moon (No sun/day) themes. Maybe with more in future. Dynamic weather system - Only partly shown in this video through manual control. From time to time it will start to rain for some time. During smissmas the rain will be replaced with snow.
Updated main post. Added the link to the new map version & included its changelog. As before, you no longer need any additional files for the map to work. The .bsp itself is enough.
That being said, I'll release a b2d version after christmas to revert the winter-style and that's it.
I'm now going to work on a new map project which I've planned for quite some time already, yet was busy with preparing Halloween & Christmas versions.
Don't worry, Stadium isn't forgotten. The next major update for Stadium will most likely be a lot bigger than these before, perhaps even leaving Beta stage. However, with all the content and stuff I'm planning, don't expect anything of these in near future.