Post by Light08 ✩ on Apr 9, 2016 12:48:53 GMT 1
After over 5 months of experimentation, planning, designing, playtesting, etc etc it's finally here.
Most of you probably gave this map already a try, my to-date biggest and best mapping project so far.
But as you probably figured, this isn't the final version yet, just the Beta version.
And as every new map, this is far from perfection and comes with the one or another bug.
This thread is mainly made to collect feedback, along with bugs that need to be fixed.
And also what you guys want to see be added / changed.
In fact, there was a lot more on the to-do list for the map, but unfortunaley I had to scrap about half of them to get the map released earlier.
I might or might not still include them later on.
Special Thanks to everyone who supported and helped me out in developing this map over the time.
Big Special Thanks to Rudi for helping me out with a critical issue. I wouldn't have been able to release this map without his help.
Anyway, I'm open to every kind of feedback, critism, and whatelse you got on your mind.
Besides, I'll use this thread to announce the changes of the new versions for the map.
== Changelog ==
tm_stadium_b1a
[/li]
[li]Boss Battle Arena Changes:
[li]Disco Changes:
[li]Improved Lightings:
[li]DFS Advertisement Changes:
[li]Moved the "Break glass" overlay in the Construction Room below the panels.[/li]
[li]Fixed aquarium outter texture faces collapsing with another brush faces.[/li]
[li]Fixed missing clipwalls at some stairs.[/li]
[li]Fixed missing textures at the entrance area in front of the Mann Co. Office.[/li]
[li]Fixed stairs collision mesh blocking the player from entering the BLU side of the Stadium.[/li]
[li]Added a trigger_hurt to kill skeletons that spawn on the 0,0,0 position.[/li]
(This is a known issue made by Valve, skeletons that get stuck on spawn (small skeletons after a normal one dies and drops heads) get auto. teleported to the 0,0,0 position)
[li]Included a few more undocumented changes, which are not worth mentioning it.[/li][/ul][/font][/spoiler]-
tm_stadium_b1b
------------------------------
tm_stadium_b2
-
tm_stadium_b2a
-
tm_stadium_b2b
-
tm_stadium_b2c
-
tm_stadium_b2d
[li]Slightly optimized map to prevent unexpected glitches.[/li]
[li]Fixed teleporters work in the private penthouse & construction room.[/li]
[li]Fixed fountain water texture & smoothened shadows.[/li]
[li]Fixed more minor issues, including missing textures.[/li][/ul][/font][/spoiler]------------------------------
tm_stadium_b3
[li]Added a new PvP area: The Battlezone![/li]
[li]Added an Advanced Entity Control System.[/li]
[li]Halloween is once again here! Re-enjoy Stadium in its Halloween-stylish fashion. This time even better than last year's![/li]
[li]Re-designed the Stadium interior. It's now a lot smaller than before, especially the paths.[/li]
[li]Optimized, improved and updated various smaller stuff for better game experience.[/li][/ul][/font][/spoiler]-
tm_stadium_b3a
-
tm_stadium_b3b
[li]Fixed grapple hooks working in the crumbling castle on stadium.[/li]
[li]Fixed the Master Control Room Gates being blocked all the time, making it unaccessible without Gold status.[/li]
[li]Fixed the Boss Battle Arena Gates leading to the arena itself instead to the observation rooms.[/li][/ul][/font][/spoiler]-
tm_stadium_b3c
-
tm_stadium_b3d
[li]Fixed a missing sound from playing when a pickup disappears before collecting.[/li]
[li]Fixed empty tile not selectable.[/li]
[li]Fixed grapple hooks working in the crumbling castle on stadium.[/li]
[li]Fixed the ground around the fountain, including the inaccurate shadow coming from it.[/li][/ul][/font][/spoiler]-
tm_stadium_b3e
[li]Added new music to the appartments.[/li]
[li]Increased the height of certain rooms where people get teleported to, in order to avoid being stuck on rare occassions.[/li]
[li]Updated Snatcher bossfight & stage with improvements, including a proper Health Bar![/li]
[li]Fixed various minor asthethic issues.[/li]
[li]Fixed rotating bumper car models in spawn causing issues after some time, resulting in unexpected behaviors.[/li]
[li]Fixed an incorrect soundcodec for the Construction Zone & Boss Battle Arena theme, causing disturbed noises in them.[/li]
[li]Fixed collectibles spawntimer not reseting when reseting the map, resulting in multiple ones spawning at once.[/li]
[li]Fixed and added more anti-cheat mechanics.[/li][/ul][/font][/spoiler]-
tm_stadium_b3f
-
tm_stadium_b3g
-
------------------------------
Many thanks to all the bug reports. If you spot something, let me know otherwise chances are I won't fix it!
Most of you probably gave this map already a try, my to-date biggest and best mapping project so far.
But as you probably figured, this isn't the final version yet, just the Beta version.
And as every new map, this is far from perfection and comes with the one or another bug.
This thread is mainly made to collect feedback, along with bugs that need to be fixed.
And also what you guys want to see be added / changed.
In fact, there was a lot more on the to-do list for the map, but unfortunaley I had to scrap about half of them to get the map released earlier.
I might or might not still include them later on.
Special Thanks to everyone who supported and helped me out in developing this map over the time.
Big Special Thanks to Rudi for helping me out with a critical issue. I wouldn't have been able to release this map without his help.
Anyway, I'm open to every kind of feedback, critism, and whatelse you got on your mind.
Besides, I'll use this thread to announce the changes of the new versions for the map.
== Changelog ==
tm_stadium_b1a
- Updated Credits Room [Will happen with every version by the way].
- Construction Room Changes:
- Fixed the "Out of edicts" limit reach bug. [Critical Server Crashing issue!]
- Replaced all the prop_dynamics used for the walls with a simple brush instead.
[li]Added walls to the ramp trackpart.
[li]Boss Battle Arena Changes:
- Replaced trigger_hurt with trigger_ignite (Burn damage + sets players on fire now).
- Fixed an exploit by adding a playerclip above that Axes-Shield-thingy.
[li]Disco Changes:
- Fixed OFF button in the disco (You no longer have to leave the DJ booth for it to work!)
- Added numbers to the songlist to easier check what button plays what song.
[li]Improved Lightings:
- Added a shadow for the Stadium Sign.
- Fixed a lighting issue (casting a black texture) on a spot.
[li]DFS Advertisement Changes:
- Replaced old picture with a new version, including information about the server.
- Fixed Glass panel (missaligned, going through the frame).
[li]Moved the "Break glass" overlay in the Construction Room below the panels.[/li]
[li]Fixed aquarium outter texture faces collapsing with another brush faces.[/li]
[li]Fixed missing clipwalls at some stairs.[/li]
[li]Fixed missing textures at the entrance area in front of the Mann Co. Office.[/li]
[li]Fixed stairs collision mesh blocking the player from entering the BLU side of the Stadium.[/li]
[li]Added a trigger_hurt to kill skeletons that spawn on the 0,0,0 position.[/li]
(This is a known issue made by Valve, skeletons that get stuck on spawn (small skeletons after a normal one dies and drops heads) get auto. teleported to the 0,0,0 position)
[li]Included a few more undocumented changes, which are not worth mentioning it.[/li][/ul][/font][/spoiler]-
tm_stadium_b1b
- Updated Credits Room [Will happen with every version by the way].
- Overall lowered number of edicts used.
- Construction Room Changes:
- Restored (temporarily?) mechanics to old version to lower edicts number (and fix rare crashes).
- Added mirrored 90° tunnel trackpart, replacing one Building trackpart.
- Added walls to the T-trackparts.
- Boss Battle Arena Changes:
- Increased button cooldown slightly.
- Quizshow Changes:
- Fixed Gate 2 not working.
- Stadium Changes:
- Added a no-build trigger to the whole stadium inside. No more exploiting for you!
- Included a few more undocumented changes, which are not worth mentioning it.
tm_stadium_b2
- Halloween is here! Enjoy Stadium in its new, halloween-styled look!
- Re-worked the Stadium indoors to a new design.
- Developer Note:
Previously, the map was split into two sections: The outside area & the stadium area. One issue that I had to deal with is the fact that I had to redesign the stadium indoors section to merge both areas together. This would allow the map a 3d skybox support, which I aimed to gain. This also meant I had to redesign the indoors section, which is the reason why the stadium looks different from the inside. An issue that came with this is that the stadium itself is really big and the ways to connect both sides would result in these big hallways you can find now. Obviously, they're too huge and I need to find a way to make the indoors section a more enjoyable area. Therefore the current design is more of a "Work in Progress" and "Experiment". How I'm gonna change it is unknown at this point. I might either fill it with more stuff to give it the impression of looking smaller, or I might have to cheat a bit and find a better solution that would make the hallways smaller than they currently are. New design is subject to change, don't expect it to stay, it's fully work in progres.
- Developer Note:
- Added a 3d skybox. Currently almost empty.
- Added a few more areas, with more Work in Progress areas in making.
- Temporarily removed the Disco.
- Developer Note:
The way it worked wasn't very appealing. The area itself looked rather empty and boring, and the music was quite silent. I'm working on a redesign for it, but until then, it's gone.
- Developer Note:
- Fixed Monoculus not working in the Boss Battle Arena.
- Fixed being able to shoot through invisible walls in the Quizshow. This should prevent people from pressing the buttons from outside.
- Fixed various other, small details.
tm_stadium_b2a
- Added a new (secret) Event in celebration of Halloween Night!
- Fixed projectiles glitching and stucking inside the world.
- Fixed various other, small details.
tm_stadium_b2b
- Removed Halloween theme & event, and started making preparations for Christmas.
- Added boosters to Stadium's indoors area, for faster movement.
- Added a teleport to a locked out area when using Merasmus' portal once he died. That means, if you CAN kill him.
- Updated some outdated textures.
- Fixed missing textures at various places.
- Fixed banana peel push direction.
- Fixed some ladders not working properly. (Push too weak)
- Fixed construction room not working.
- Used a brand new methode to embed the .nav file into the map. You no longer need a seperate file for NPCs to work now.
tm_stadium_b2c
- Smissmas is here! Enjoy Stadium in its new, winter-styled look!
- Added two new decorative rooms.
tm_stadium_b2d
- Reverted map back to its normal look. Goodbye, Smissmas!
- Updated stadium sign:
- Reworked model & textures.
- Fixed collision box.
[li]Slightly optimized map to prevent unexpected glitches.
[li]Fixed teleporters work in the private penthouse & construction room.[/li]
[li]Fixed fountain water texture & smoothened shadows.[/li]
[li]Fixed more minor issues, including missing textures.[/li][/ul][/font][/spoiler]------------------------------
tm_stadium_b3
- Added Plugin Support. You can access the control panel by using the /stadium command on this map!
- Removed the Warps & Allowance Plugin, and built-in a custom version of these specially just for this map!
[li]Added a new PvP area: The Battlezone!
- Added the Mercenary Battlezone. Fight in Vs Combat against other players with (almost) no rules!
- Added the Crumbling Castle. This set will only allows you to use your melee weapon. No fireweapons!
- You can enter these battle areas only from the plugin.
[li]Added an Advanced Entity Control System.[/li]
- Removed the majority of entities from the release version itself. They're now triggered and spawned via Plugins, allowing us to modify the map entities & make hotfixes without having to release a new map version every time! Additionally, this allows us to make the map completly server-exclusive in a way, where it's unplayable outside of DFS. Sorry, Singleplayers!
- Highly optimized entity usage. Old glitches (*cough*) should be fixed now... hopefully forever.
[li]Halloween is once again here! Re-enjoy Stadium in its Halloween-stylish fashion. This time even better than last year's![/li]
- Added an overhauled and more improved (secret) Halloween Event experience. Survive for a chance to receive an exclusive event badge!
[li]Re-designed the Stadium interior. It's now a lot smaller than before, especially the paths.[/li]
[li]Optimized, improved and updated various smaller stuff for better game experience.[/li][/ul][/font][/spoiler]-
tm_stadium_b3a
- Ended Halloween Theme & Event. Back to normal state.
- Added missing clipwalls to various places.
- Added District spawnwarps in the PvP areas.
- Fixed the Mann Co. Lift's buttons not working properly.
- Made some smaller tweaks for better game experience.
tm_stadium_b3b
- Updated tm_stadium to b3b and started the christmas event!
- Added gifts on stadium that randomly spawn, giving these who pick it up in time a random gift item.
- Added team clip walls to the Crumble Castle's spawn windows. Players can no longer enter enemy spawns.
- Construction Zone Fixes:
- Fixed T-upper-level-tile spawning the wrong track.
- Fixed tracks having no collision.
- Fixed empty tile not selectable.
[li]Fixed grapple hooks working in the crumbling castle on stadium.
[li]Fixed the Master Control Room Gates being blocked all the time, making it unaccessible without Gold status.[/li]
[li]Fixed the Boss Battle Arena Gates leading to the arena itself instead to the observation rooms.[/li][/ul][/font][/spoiler]-
tm_stadium_b3c
- Removed the christmas theme from Stadium.
- Removed the Mystery Gifts from Stadium and replaced them with Credit pickups. Only one person can pick these up and they come in 3 rarities.
- Added anti-cheat protection for the stadium pickup drops.
- Increased collectible pickup timer from 80 to 100 seconds.
- Fixed Boss Battle Arena teleporting you inside the floor.
- Fixed various other minor issues.
tm_stadium_b3d
- Updated tm_stadium to b3d and started the halloween event!
- Added a brand new secret Halloween Event (Snatcher Boss Fight), unlockable by progressing with the Death Wish campaign only.
- Replaced Credit pickups with Pumpkin Pickups for the duration of Halloween.
- Can be picked up by everyone. Contain random goodies.
[li]Fixed a missing sound from playing when a pickup disappears before collecting.
[li]Fixed empty tile not selectable.[/li]
[li]Fixed grapple hooks working in the crumbling castle on stadium.[/li]
[li]Fixed the ground around the fountain, including the inaccurate shadow coming from it.[/li][/ul][/font][/spoiler]-
tm_stadium_b3e
- Removed the halloween theme from Stadium.
- Added Boss Battle feature!
- Use various keys to open the gate to an unknown location and survive the upcoming Boss Battle! ( As of now, only the Shadow Key is available, with more to come in the future! )
- Updated Snatcher bossfight & stage with improvements, including a proper Health Bar!
- Minion phases scale now towards the amount of living participants, rather than total participants.
- Added a 5 minute cooldown before a key can be used once a round starts.
- Players regenerate now upon entering the Boss Battle.
- Lowered boss health slightly.
- Fixed players being able to block the lift in the Shadow Realm.
[li]Added new music to the appartments.
[li]Increased the height of certain rooms where people get teleported to, in order to avoid being stuck on rare occassions.[/li]
[li]Updated Snatcher bossfight & stage with improvements, including a proper Health Bar![/li]
[li]Fixed various minor asthethic issues.[/li]
[li]Fixed rotating bumper car models in spawn causing issues after some time, resulting in unexpected behaviors.[/li]
[li]Fixed an incorrect soundcodec for the Construction Zone & Boss Battle Arena theme, causing disturbed noises in them.[/li]
[li]Fixed collectibles spawntimer not reseting when reseting the map, resulting in multiple ones spawning at once.[/li]
[li]Fixed and added more anti-cheat mechanics.[/li][/ul][/font][/spoiler]-
tm_stadium_b3f
- Winter Holidays are back! Bringing a snow-filled theme, along with Mystery Gifts that replace Credit Collectibles.
- Disabled rtd usage during the Boss Survival Battle.
- Fixed server freezing for a couple seconds on round start.
- Fixed Snatcher sometimes skipping stages during battle.
- Fixed certain sound files being corrupted if the sound.cache wasn't cleared manually after the recent map update.
tm_stadium_b3g
- Removed the winter-theme.
- Fixed 2 fences near the fountain being miss-aligned.
------------------------------
Many thanks to all the bug reports. If you spot something, let me know otherwise chances are I won't fix it!